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									Ultima Online Immortal Forum - Recent Posts				            </title>
            <link>https://www.uoimmortal.com/forum/</link>
            <description>Ultima Online Immortal Discussion Board</description>
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                        <title>RE: New Merchant Role Idea – Embracing the Market!</title>
                        <link>https://www.uoimmortal.com/forum/suggestions-and-ideas/new-merchant-role-idea-embracing-the-market/#post-47</link>
                        <pubDate>Fri, 25 Oct 2024 02:31:42 +0000</pubDate>
                        <description><![CDATA[Having a reason to go to the different towns is a fun idea. Time to train up item ID to check it out.]]></description>
                        <content:encoded><![CDATA[<p>Having a reason to go to the different towns is a fun idea. Time to train up item ID to check it out.</p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>OldAdventurer</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/suggestions-and-ideas/new-merchant-role-idea-embracing-the-market/#post-47</guid>
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				                    <item>
                        <title>Patch 24</title>
                        <link>https://www.uoimmortal.com/forum/patch-notes/patch-24/#post-46</link>
                        <pubDate>Wed, 16 Oct 2024 23:07:34 +0000</pubDate>
                        <description><![CDATA[Rolling out the NPC Vendor Item Markets system. This system was created based on a player&#039;s forum recommendation - thank you Soulsunder187! It adds additional depth to the Citizenship &amp; ...]]></description>
                        <content:encoded><![CDATA[<p>Rolling out the NPC Vendor Item Markets system. This system was created based on a player's forum recommendation - thank you Soulsunder187! It adds additional depth to the Citizenship &amp; City Loyalty systems and encourages and rewards merchant characters for exploring the cities of the world. Please leave feedback on the forums if you have ideas for additions to these systems.</p>
<p> </p>
<p><span style="text-decoration: underline">Major Updates</span></p>
<p><span style="color: #689655">Added the NPC Vendor Item Markets system. Starting at 60.0 item ID skill, targeting yourself will show a gump with information about the markets.</span></p>
<ul>
<li>Items in certain categories can sell for more gold when in demand in a city. Increased sale value is based on your item ID skill.</li>
<li>Use the item ID skill on relevant NPCs to learn about the markets in that city.</li>
<li>Use the market information gump to get started with the system.</li>
</ul>
<p> </p>
<p><span style="text-decoration: underline">Minor Updates</span></p>
<p><span style="color: #689655">Increased the vendor sell gold limit to 10,000 per 12 hours.</span></p>
<p><span style="color: #689655">Blacksmiths, weaponsmiths, and tinkers will now buy both the weapon and tool versions of the smith's hammer and the sledge hammer.</span></p>
<p><span style="color: #689655">Vendors will now pay more for weapons with the accuracy property.</span></p>
<p><span style="color: #689655">The artifact barrels now have a top 20 leaderboard. Single click a barrel to see its context menu options.</span></p>
<p><span style="color: #689655">Increased the number of points the reputation quest givers award for completing kill quests.</span></p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>UO Immortal</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/patch-notes/patch-24/#post-46</guid>
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				                    <item>
                        <title>RE: New Merchant Role Idea – Embracing the Market!</title>
                        <link>https://www.uoimmortal.com/forum/suggestions-and-ideas/new-merchant-role-idea-embracing-the-market/#post-45</link>
                        <pubDate>Wed, 16 Oct 2024 16:27:52 +0000</pubDate>
                        <description><![CDATA[Thank you for sharing this idea. I think it would be a great addition to in-game systems, and it inspired a server update. A first version of changing item markets is live; patch notes and w...]]></description>
                        <content:encoded><![CDATA[<p>Thank you for sharing this idea. I think it would be a great addition to in-game systems, and it inspired a server update. A first version of changing item markets is live; patch notes and wiki documentation is forthcoming. It is based around the Item Identification skill. To start using it, use the Item ID skill and target yourself for more information (need 60.0+ skill).</p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>UO Immortal</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/suggestions-and-ideas/new-merchant-role-idea-embracing-the-market/#post-45</guid>
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                        <title>A Little Help on Quests</title>
                        <link>https://www.uoimmortal.com/forum/guides/a-little-help-on-quests/#post-44</link>
                        <pubDate>Fri, 11 Oct 2024 16:50:33 +0000</pubDate>
                        <description><![CDATA[Just a little FYI on some custom quests. 
I know most UO players are used to talking to NPCs via context menu or quest menus, but some of these guys respond to keywords. This is similar to ...]]></description>
                        <content:encoded><![CDATA[<p>Just a little FYI on some custom quests. </p>
<p>I know most UO players are used to talking to NPCs via context menu or quest menus, but some of these guys respond to keywords. This is similar to old Sierra style games, and early PC RPGs. For Example: There a funny looking vase in the corner and Tim is standing nearby. All the double clicking and context menus in the world will get you no where, but saying "Hey Tim, what's up with that vase?" will start Tim to talking like he can't shut up. Pay attention to what he says and look for clues in what he says. Some of the dialogue lines will contain hints  to other keywords that Tim might know something about.</p>
<p>Tim: "That vase contains the soul of a paladin cursed by an evil wizard named Morgoth"</p>
<p>You: "Who's Morgoth?"</p>
<p>Tim: "Morgoth is...." So on and so forth. </p>
<p>So try some things out. Explore. Put a little adventure in your adventure.</p>
<p>Hope this helps someone. Later!</p>
<p><a href="https://imgur.com/7c1v8b2">https://imgur.com/7c1v8b2</a></p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>Soulsunder187</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/guides/a-little-help-on-quests/#post-44</guid>
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                        <title>Installing on Linux</title>
                        <link>https://www.uoimmortal.com/forum/connection-client-issues/installing-on-linux/#post-41</link>
                        <pubDate>Thu, 10 Oct 2024 23:09:54 +0000</pubDate>
                        <description><![CDATA[Ok this isn&#039;t a definitive guide or anything, nor is this a way to install Ultima Online on every version of Linux, but it is what worked for me.
Currently I am using Linux Mint 22 with the...]]></description>
                        <content:encoded><![CDATA[<p>Ok this isn't a definitive guide or anything, nor is this a way to install Ultima Online on every version of Linux, but it is what worked for me.</p>
<p>Currently I am using Linux Mint 22 with the KDE Plasma desktop environment.</p>
<p>To start off with, the ClassicUO's Linux variant, as far as I can tell, no longer works properly. It used to, but with recent updates to Linux, it just doesn't now. Not 100% anyway. I'm fairly certain its just the windows version with an outdated emulator anyway. Could be wrong. I tried this on multiple Ubuntu variants, like Linux Mint, and Kubuntu. A few Debian based variants, and one Arch based system thats more Arch "inspired" than a true Arch system. No bueno.</p>
<p>I did a lot of updating, hoping that something was missing, that was causing it to fail. Then it occurred to me. It's just an emulated version of the windows variant.</p>
<p>So I installed Bottles. In non Linux user terms, Bottles creates a windows directory and allows you to install a .exe file into it. You can then run it from the bottle. It's surprisingly effective.</p>
<p>So I created my bottle. Browsed it's directory, and placed the unzipped versions of ClassicUO and UO Immortal in 2 folders on the desktop. Then I went back to the menu for bottles, and clicked "run executable" I then navigated to ClassicUOLauncher and ran it once. The first time it runs, it creates a bunch of files and updates itself. After that, the same file is used to launch UO, so I closed it, went back to Bottles, and clicked add shortcut. This allows me to make a shortcut for ClassicUOLauncher in the main directory of the bottle. </p>
<p>Now I skipped all the steps about setting up ClassicUO, and configuring it. I'm assuming you know all that already, and if not, that is the topic for another post. I will say though, that ClassicAssist does not run currently in Linux, nor could I get it to run, but razor enhanced runs perfectly. Especially from within the bottle.</p>
<p>After setting all this up, I decided to have a little fun and install reshade as well. Reshade is <span>generic </span>post-processing injector<span> for games and video software. What that means is... it adds shaders and effects to your UO. I just downloaded this to my downloads folder. Repeated the process from bottles of installing a .exe file (from the Ultima Online bottle). When reshade asks which file I want to attach it to, you will navigate inside your bottle to the ClassicUO folder, finder ClassicUO.exe and target it. I personally like the Anti-Aliasing effects, and I use a darker color curve.</span></p>
<p>It's going to ask you which rendering engine you use for your game, which if you use the default, its directx11. Then it will ask you which shaders you want to install. The correct answer is all. Go nuts. Pro tip: Click the uncheck all button to unlock the check all button.</p>
<p>And that's it guys and gals. If you have any questions, feel free to ask me. You have about a 50/50 chance of me actually knowing, but I can do research with the best of them. We will find a way. Hope to see you in game!</p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>Soulsunder187</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/connection-client-issues/installing-on-linux/#post-41</guid>
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				                    <item>
                        <title>New Merchant Role Idea – Embracing the Market!</title>
                        <link>https://www.uoimmortal.com/forum/suggestions-and-ideas/new-merchant-role-idea-embracing-the-market/#post-40</link>
                        <pubDate>Wed, 09 Oct 2024 21:04:05 +0000</pubDate>
                        <description><![CDATA[Hey everyone, 
I wanted to share a cool experience I had in-game today that gave me a fresh perspective on how to play. Up until now, I was pretty focused on power farming for gold. But tod...]]></description>
                        <content:encoded><![CDATA[<p>Hey everyone, </p>
<p>I wanted to share a cool experience I had in-game today that gave me a fresh perspective on how to play. Up until now, I was pretty focused on power farming for gold. But today, I decided to mix things up by focusing on selling and collecting items from loot drops, and honestly, it was way more fun than anticipated.</p>
<p>Instead of mindlessly grinding for gold, I took my time gathering items and exploring the town to find the best places to sell them. It got me thinking: what if the game had a more defined merchant role? Imagine a character who specializes in trading, traveling between towns to find the best prices for their wares. It would be a whole new way to interact with the game’s economy and add a little more life into what already exists.</p>
<p>To make this even more immersive, I thought of incorporating the Item Identification skill. This could be used not only to appraise items but also to help merchants discover where they can get the best deals on different goods. This would give players a reason to visit multiple towns, interact with different markets, and add an extra layer of strategy to item collection and sales.</p>
<p>Considering prices from NPCs and internal game limits, this shouldn't be able to break the economy. All it will do, is add another step into the process of turning your time into in game currency. Whether it be lockpicking a chest, slaying a monster, or hunting down a fellow merchant in need. This allows you to get the most from your time, and do something other than kill, loot, and repeat.</p>
<p>Either way, it seems like a step in the right direction to tie everything in the game together into one cohesive world. </p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>Soulsunder187</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/suggestions-and-ideas/new-merchant-role-idea-embracing-the-market/#post-40</guid>
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                        <title>ClassicUO Plugins</title>
                        <link>https://www.uoimmortal.com/forum/guides/classicuo-plugins/#post-39</link>
                        <pubDate>Wed, 26 Jun 2024 05:18:53 +0000</pubDate>
                        <description><![CDATA[We recommend you use one of the following ClassicUO plugins when playing on UO Immortal. They are both UO assistant programs that automate actions in game and will help you click less and en...]]></description>
                        <content:encoded><![CDATA[<p>We recommend you use one of the following ClassicUO plugins when playing on UO Immortal. They are both UO assistant programs that automate actions in game and will help you click less and enjoy the game more. The <span style="text-decoration: underline;color: #3366ff"><a style="color: #3366ff;text-decoration: underline" href="https://www.uoimmortal.com/wiki/how-to-connect/" target="_blank" rel="noopener">How to Connect page in the Wiki</a></span> explains how to download and activate a plugin within ClassicUO.</p>
<p> </p>
<p><strong> Razor:</strong></p>
<p>Razor is a tool designed to help with simple tasks while playing Ultima Online. You can use it as a plugin with ClassicUO, but it can also be used as a standalone program. <span style="text-decoration: underline;color: #3366ff"><a style="color: #3366ff;text-decoration: underline" href="https://www.razorce.com/download/" target="_blank" rel="noopener noreferrer">Click here for a link</a></span> to the Razor download page.</p>
<p> </p>
<p><strong>ClassicAssist:</strong></p>
<p>ClassicAssist has a UOSteam-like interface and macro syntax. It allows for complex automated actions, though there is a learning curve when you start learning to write macros with it. <span style="text-decoration: underline"><a href="https://github.com/Reetus/ClassicAssist/releases" target="_blank" rel="noreferrer noopener"><span style="color: #3366ff;text-decoration: underline">Click here for a link</span></a></span> to its download page. Download the latest "ClassicAssist.zip".</p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>UO Immortal</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/guides/classicuo-plugins/#post-39</guid>
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                        <title>RE: Adding items that vendors buy</title>
                        <link>https://www.uoimmortal.com/forum/suggestions-and-ideas/adding-items-that-vendors-buy/#post-38</link>
                        <pubDate>Tue, 25 Jun 2024 04:02:23 +0000</pubDate>
                        <description><![CDATA[Sure, blacksmiths, weaponsmiths, and tinkers will now buy both the weapon and tool versions of the smith&#039;s hammer and the sledge hammer. This change will be live after the next server reset ...]]></description>
                        <content:encoded><![CDATA[<p>Sure, blacksmiths, weaponsmiths, and tinkers will now buy both the weapon and tool versions of the smith's hammer and the sledge hammer. This change will be live after the next server reset and will be mentioned in the upcoming patch notes. Thank you for the suggestion!</p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>UO Immortal</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/suggestions-and-ideas/adding-items-that-vendors-buy/#post-38</guid>
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                        <title>Adding items that vendors buy</title>
                        <link>https://www.uoimmortal.com/forum/suggestions-and-ideas/adding-items-that-vendors-buy/#post-37</link>
                        <pubDate>Tue, 25 Jun 2024 02:33:03 +0000</pubDate>
                        <description><![CDATA[After a few dungeon runs, I&#039;ve found a magical smith&#039;s hammer and a magical sledge hammer but I can&#039;t sell them anywhere. Could you make it so at least the blacksmith would want the tools of...]]></description>
                        <content:encoded><![CDATA[<p>After a few dungeon runs, I've found a magical smith's hammer and a magical sledge hammer but I can't sell them anywhere. Could you make it so at least the blacksmith would want the tools of the trade?</p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>OldAdventurer</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/suggestions-and-ideas/adding-items-that-vendors-buy/#post-37</guid>
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                        <title>Mage Character Build</title>
                        <link>https://www.uoimmortal.com/forum/adventuring/mage-character-build/#post-36</link>
                        <pubDate>Sun, 23 Jun 2024 17:23:21 +0000</pubDate>
                        <description><![CDATA[Hail and well met! I&#039;m sharing a 1000 point build idea. My character&#039;s template that has been working well for solo adventuring. Basically a mage with some extra healing and damage output. H...]]></description>
                        <content:encoded><![CDATA[<p>Hail and well met! I'm sharing a 1000 point build idea. My character's template that has been working well for solo adventuring. Basically a mage with some extra healing and damage output. Having low dex reduces your swing speed and not having the tactics skill lowers your potential melee damage output. But fencing weapons have fast weapon speeds which help to make up for it. You'd be primarily provoking enemies and casting spells, and the fencing can be used while mana regenerates and can help save some reagents too.<br /><br /><strong>Stats:</strong><br />95 Strength<br />45 Dexterity<br />90 Intelligence<br /><br /><strong>Grandmaster skills:</strong><br />Anatomy<br />Fencing<br />Focus<br />Healing<br />Evaluating Intelligence<br />Magery<br />Meditation<br />Resisting Spells<br />Musicianship<br />Provocation</p>]]></content:encoded>
						                            <category domain="https://www.uoimmortal.com/forum/"></category>                        <dc:creator>OldAdventurer</dc:creator>
                        <guid isPermaLink="true">https://www.uoimmortal.com/forum/adventuring/mage-character-build/#post-36</guid>
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