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Citizenship and City Loyalty Systems
The UO City Loyalty system has been integrated with our custom citizenship system. Loyalty can be declared to Britain, Jhelom, Magincia, Minoc, Moonglow, Nujel’m, Ocllo, Serpent’s Hold, Skara Brae, Trinsic, Vesper, Yew, and Hvitorland. You declare loyalty to a city and become a citizen there by single clicking your character and selecting “City Loyalty” from the context menu. After selecting one of the cities, all the features of the custom citizenship will be enabled in the city you choose. Regardless of your citizenship status, you will be able to deliver trade orders for the Ministers of Trade, make donations to the cities, and improve your loyalty rating with each city.
Citizenship System
You are able to become a citizen of one of 13 cities. To do so, single click your character and select “City Loyalty” from the context menu and make your choice. You may only have citizenship in one city at a time. Citizens can renounce their citizenship through the same menu. Doing so will remove all city related titles, including those purchased through the “City Loyalty” context menu. After renouncing your citizenship, you will be unable to declare citizenship again for 7 days.
Features of becoming a citizen:
- There is a public dye tub in each town that is usable only by citizens of that town. It allows citizens to dye their clothing the town color.
- Becoming a citizen will remove the sales tax from the vendor NPCs in that town.
- Faction members who have declared citizenship will be returned to their hometown instead of defaulting to Britain when using dungeon moongates.
Legacy information:
As a citizen, if you are murdered, you have the option to place up to 3000 gold as a bounty on the murderer in your town of residence. Anyone with an outstanding bounty will be unable to use the vendors in that particular town until the bounty is settled. Bounties can be paid at the magistrates in Britain, Yew, Trinsic, or Nujel’m, or the lawyer in Buccaneer’s Den by saying “pay bounties”. Bounties can be paid while as a ghost as well.
Town guards will warn players with up to 3000 gold in bounty in that town and will attack them on sight if the bounty goes higher. Any player with a bounty over 5000 gold, blue or otherwise, is able to be attacked freely at any time. Note: the term bounty is a bit of a misnomer in the way bounties function on the server, as no one ever collects a payout. It is more like a fine, with increasing incentives (penalties) to pay it off.
City Loyalty
Your city loyalty status can be viewed by single clicking your character and selecting “City Loyalty” from the context menu. If you have not declared citizenship for a city, clicking the blue gems beside the city names on this window will allow you to do so. Regardless of your citizenship status, you will be able to improve your loyalty rating with each city.
Gaining Loyalty
There are several ways to gain city loyalty:
- Donating gold to the City Herald.
- Turning in completed bulk order deeds to the applicable NPC vendors.
- Fulfilling trade orders given by the Minister of Trade. Single click the minister to accept a trade order. Filling the order and delivering it will gain you loyalty for both that minister’s city and with the city receiving your delivery. On the acceptance of your first trade order, you’ll receive a mysterious note. Be aware: if you deliver trade orders to Slim the fence, you will gain in city hatred rather than loyalty.
- Making donations through the crate and hitching post near each Minister of Trade. Double clicking the minister gives a greeting and a list of acceptable donations. You may donate items by dropping them into the crate or transferring animals to the hitching post. Acceptable item donations are: boards, ingots, hides, cut leather, cuts of ribs, bread, crabs, lobsters, fish steaks, bows, crossbows, and simple potions. Acceptable animal donations are: dogs, cats, cows, goats, horses, sheep, pigs, and chickens.
- Arresting brigands for the Guard Captain. Double click the box of ropes near any guard captain to receive a guardsman’s rope. The rope is used to arrest brigands that have been subdued, which means they have 10% hit points or less. After making an arrest, you will have one hour to transport the brigand back to a guard captain.
Loyalty Rights for Citizens
As you gain city loyalty, extra options become available to citizens. Purchasing city titles requires positive loyalty to the city where you are a citizen. Titles can be viewed through the “City Loyalty” context menu. Purchased titles will be lost if you renounce your citizenship.
- Citizen
– May endorse a candidate nominated for the post of governor. - Commended
– May purchase the city title ‘Knight’ (10,000 gold). - Esteemed
– May purchase the city title ‘Baronet/Baronetess’ (100,000 gold). - Respected
– May vote in the town election.
– May purchase the city title ‘Baron/Baroness’ (1,000,000 gold).
– May utilize the city trade deal. - Admired
– May purchase the city title ‘Vicount/Vicountess’ (2,000,000 gold). - Adored
– May self-nominate for the post of governor.
– May purchase a city banner (250,000 gold).
– May purchase the city title ‘Earl/Countess’ (5,000,000 gold). - Revered
– May purchase the city title ‘Marquis/Marquise’ (10,000,000 gold). - Venerated
– May purchase the city title ‘Duke/Duchess’ (50,000,000 gold).
Loyalty Ratings
Positive | Neutral | Negative | |
---|---|---|---|
Tier 0 | |||
Tier 1 | Commended | Doubted | Disfavored |
Tier 2 | Respected (most positive) Esteemed |
Distrusted | Disliked Detested (most negative) |
Tier 3 | Adored (most positive) Admired Honored |
Disgraced | Loathed Despised Reviled (most negative) |
Tier 4 | Venerated (most positive) Revered Exalted Lauded |
Denigrated | Scorned Shunned Vilified Abhorred (most negative) |